Realm of nightmares is no longer cast after a retreat is ordered, and fades after 2 turns. Originally posted by Radix:How do I deal with them? Christ I took a 2 skull contract, stuff I dealt with ok before but this is beoynd me. Unfortunately Battle brothers is going back on the shelf untill another alp change. To top it of, you can not retreat becaus eof 100% hit on nightmares. How is this a 2 skull contract again? and I am seriously stuck because this is a scripted fight, I will have to reload solid several days back and I just really dont feel like it.Ĭan we just scrap alps altgheter and make them normal monsters without any powers? or at least move them to top tier enemies, so they dont freaking appear on 2 skull contracts? How am I supposed to do this? I get 2 attacks per turn per brother, I dont see a way out of this one. The nightmares also deal serious damage for something that has 100% hit chance and if brothers dont die it brakes them in few hits anyway. I have 10 brothers and I cant do anything, they seem to spawn 2 nightmares per alp, I am having 5 that leaves no brother free, after few turns RNG and low stamna kicks in and thats it, I lose before even getting to the first alp. How do I deal with them? Christ I took a 2 skull contract, stuff I dealt with ok before but this is beoynd me.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |